How Many GameCredits GAME Can Be Mined In A Day

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How Many GameCredits GAME Can Be Mined In A Day 8,8/10 3419reviews

Disclaimer: This is an article from my own perspective, it might not be correct and you should do further due diligence. If you have not read the article by juanchoverd on why GameCredits (GC) and MobileGo (MGO) is a mere scam, you should: Here are some reasons to reinforce the claim: 1) Ridiculous amount of Clash of Interest Sergey Sholom is CEO of Datcroft and GameCredits, there is no independent board member on GC to prevent a bias decision to benefit Datcroft. Pixel Wars by Datcroft released on their gaming store have an absurd deal, GC will advertise Pixel Wars for free and not get a cent more except for the 10% fee. Datcroft will keep 90%. Alex Migitko is COO of GC, MGO and Appmarka. Appmarka is a platform where developers will upload games before going on GC's gaming store but there is no transparency how much it cost GC to use Appmarka.

It is basically a walkover tender given to Appmarka. Does Appmarka have the merit of a competitive pricing or a ridiculous one? We will not know. Deals and benefits might had been handle to friends/relatives/close associates rather than pure merit.

Maxim Sholom (Sergey Sholom's brother) work in Datcroft and GC as well. 2) Who are the developers?

How Many GameCredits GAME Can Be Mined In A Day

GC claim that have 100 over people working in four countries. I found less than five people linked to GC on Linkedin. 3) No substantial update since MobileGo's ICO. All communication is via a 20 years old college student - Jack Kuveke.

All GC/MGO staffs have disappeared from the radar. This reflex their professionalism to a certain extend. The updates given by Jack Kuveke are very shallow and have no depth. 4) GC's gaming store had only two games added for months.

Why GameCredits will rise sooner than FinTech blockchain startups? Because of the gaming. Not a work day as it is. (GAME) GameCredits is recognized by many.

They promised a thousand games on the store by end of 2017, but they have less than 100 games. This is the typical over-promise and under-deliver illness for most startups. 5) Sergey Sholom is actively retweeting and liking GC hype tweets on his personal twitter account For a CEO to do that, it is very unprofessional.

He even liked a tweet that came from a HYIP (High Yield Investment program- Ponzi ) user. Conclusion: In short, GAME/MGO might be shitcoins just pretending to offer an alternative solution to game developers/gamers. Their true agenda is to pump and dump and get involve in the ICO hype (MGO). If you are speculating the price, feel free to go ahead however if you are investing in what they are selling, it is highly recommended not to touch this even with a ten foot pole.

Here are the people involve so they won't have a second chance to damage the cryptocurrency ecosystem in future: Sergey Sholom Maxim Sholom Vesselin Peev Nikola Djoke Chafik Abdellaoui Bok Khoo Stefan Crnojevic Jack Kuveke. We've actually said this many times. Appmarka IS the platform of the GameCredits store. Our developers built it. It's the same team.

How much did it cost to use? About a million dollars, which is what we openly said it took to develop. Oh and here are just a few of the people working on our team. You can easily recognize faces: [img] [/img] Also no regular updates is false. Are you subscribed to our newsletter? We gave a development rundown of everything we're working on about 2 weeks ago. Including new products.

Here's that: Why does my age matter? I've had more success in the cryptocurrency world than 90% of people out there. I also work 7 hours a day 7 days a week, and that's pretty evident in all that I do. Vitalik built Ethereum when he was my age. Oh and on top of all of what I've done in the working world, my school track record is impeccable. You want to see my transcript?

Make Money With Vertcoin VTC Mining. I'm SURE (sarcasm) that puts people off. This post basically condemns two projects leaving out critical info like the newsletters we've been putting out frequently. You think keeping our mouths relatively quiet until we have updates is what projects do to pump? If a project wants to pump their coins with the kind of funding we have we need only promote massively on social media and via press releases. It's not rocket science. But have we done that?

Please tell me why a project that is just a pump and dump wouldn't invest resources into that sort of fake hype constantly. You're clearly bias and have a bad taste in your mouth about our company. The problem with the cryptocurrency space is that anyone can give an opinion on how to run a business. Why should anyone listen to you? What's your track record? The people on our team have built businesses work millions. Why should anyone listen to you?

All I can tell you is that you'll end up eating your words. See you in a couple months.

I’m someone who works in the mobile game industry and I’ve been looking into the GameCredits store and MobileGo as a possible token to invest. It looks very suspicious to me.

I’ll go on to explain some of things that alert me. Where is the product? I have not seen a working product anywhere.

The store was supposed to launch in April (it sys so on the white paper and still says so on the webpage) and has not launched. It’s supposed to have “over 300 games to start”, really? Which games are those? Will it have any popular games in it or just indie stuff no one wants to play? They are including games in their screenshots like ‘Cut the Rope’ to make it look legit, but I seriously doubt that they have the permission to use that game.

A couple of screenshots that not mean that any of this is actually working. I have seen videos of the Android app where it is not clear that what they are showing is anything more than a shallow shell of an app which anyone can build over the weekend. The latest video where they show the chat features and game invites is shown very briefly with clearly fake games and no real functionality. They include Clash Royale as one of the games in their video, when it will clearly be impossible to create a Clash Royale game between players from a third party app. MobileGo looks like a cash grab The MobileGo ICO was explained basically as a means to get more money to buy users for the platform. The new token doesn’t seem to have any real need to exists other than to create the ICO - the utility that the token will supposedly have could have been done with the previous GAME token.

And isn’t it suspicious that they create a new ICO for more money before they show any working products? They say that 50% of this money will be spent on “marketing” including user acquisition, and money spent on these things is very hard to track or audit. They could say that each acquired users costs X or says that it costs 3x and pocket the difference, no one will know. I’ve worked with user acquisition for mobile games and the prices for acquired users varies greatly from one company to another, and heavily depends on which game you are promoting. Anything they make up could actually be true, there is no way to tell.

Dubious Math and Unbacked claims Let’s check on some of the things they say on the MobileGo whitepaper. We expect to make around $5.13 of annual commissions per gamer on our platform Where did they get than number from? Out of thin air, no math or data behind it. Subtracting the cost to acquire a gamer ($1.50) our annual profit per gamer would be $3.81 Where did they get that cost? Out of thin air. The cost to acquire an Android user for a game ranges from $2.5 to $7 in the US (you can check CPI costs provided by ChartBoost ).

The thing is, that is the cost to acquire a user for a single game, not for a Game Store like what you would need for GameCredits. It would be much harder (costlier) to convince a user to switch to a different store. If I had to take a guess I would say way over $15. In addition, industry platform averages show that for every one gamer acquired for a popular game you can expect two referrals. Another claimed not backed by any sources. I can also tell you from my experience that this is blatantly false, if it were true it would be a lot easier to have a successful game.

Even then they are talking about virality in games and not a game store. If we adjust for a 10% monthly attrition rate, the total annual platform revenue would be $53.16 Attrition in mobile game is usually measured as part of a metric called Retention. Most games have a day 1 retention below 50% - which means that 50% of players do not come back after the first day they play the game, and retention on day 30 below 10% - 90% of gamers don’t come back after day 30.

The claimed 10% monthly attrition rate is unheard of and ridiculous. You can google about mobile game retention rates and read more about it, is one of the first results. Load-wise, we have successfully tested 7,000 transactions per second in a test environment And then they show a screenshot of an excel file with a bunch of numbers. Those is your test results? I could go on dissecting the mess that the white paper is, but it would take too long. What is their market?

In the white paper they cite numbers for both Android stores and the App Store, but they definitely can’t do anything on iOS since apple doesn’t allow third party app stores. They still include some of the iOS numbers on their charts and don’t clearly state that their store will not work on iOS.

When they mention markets they talk about “Asia, North America and Western Europe”. Android users in both North America and Europe are not accustomed to using any other store than Google Play, why would they switch? They don’t even know they can install a different store, it is really entrenched in the ecosystem. Players in china do have different stores, but the competition of stores in china might actually be another hurdle for this project to surpass. So it looks like it is just Android, mostly in China and only if they can out compete the other stores (some of which are owned by the carriers and many of them have ties with the government).

How To Make Money Mining ZenCash ZEN 2018. It doesn’t look good. Overall lack of professionalism This might not seem like much to some of you, but everything these guys do looks unprofessional. The website design is atrocious, and website data is outdated. The white paper seems to have been written in Word (most other ICO white papers at least look good), doesn’t explain anything in much detail, doesn’t cite any sources, doesn’t show any math. When they have to show results of their transactions tests they link to a screenshot of an excel file. These guy can’t make a website right, can’t create a white paper right, and you think they can create and market a game store/platform? Conclusion Looking at everything I think there are either two options: • This is a scam • These people are WAY over their heads and they don’t know it.

I find this option unlikely. Either way it doesn’t look good. I'm only doing this as a warning for the people who have invested or were looking to buy these tokens and have a high probability of losing their money. I think ICOs like this one will only hurt the ecosystem and the projects that are bringing real value to the community. I welcome a civil discussion on corrections and different points of view.